Lightning Gun

This was modelled in Houdini, textured in Substance Painter and Designer, and rendered in Unreal Engine 5. The lightning effect within the glass was done using a billboard material in unreal which faces the camera at all times, and is animated using panners and several layers multiplied together to create an animated effect.

I made this to practice weapon modelling, and so this is the first gun I have ever made.

The table and floor in the cover image render are from Quixel:
Floor material:

Panning Shots
Cover Render
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