Lightning Gun
This was modelled in Houdini, textured in Substance Painter and Designer, and rendered in Unreal Engine 5. The lightning effect within the glass was done using a billboard material in unreal which faces the camera at all times, and is animated using panners and several layers multiplied together to create an animated effect.
I made this to practice weapon modelling, and so this is the first gun I have ever made.
The table and floor in the cover image render are from Quixel:
Table: https://quixel.com/megascans/home?assetId=uc1kebzfa
Floor material: https://quixel.com/megascans/home?assetId=slniafua
![](https://www.cameroncottee.com/wp-content/uploads/2023/12/Cover-300x169.jpg)
![](https://www.cameroncottee.com/wp-content/uploads/2023/12/AllAngles-1-300x93.png)
![](https://www.cameroncottee.com/wp-content/uploads/2023/12/S_Neons.0100-1-300x169.jpg)