Ornate Crossbow

Ornate Crossbow This crossbow was modelled in Houdini, textured in Substance Painter, rigged and animated in Blender, and the static images were rendered in Substance Stager.Originally I had meant for this to be a gothic style crossbow, but I don’t think the gothic inspirations came through as strongly as they did in my mind, so …

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Woman Rig & Animations

Woman Rig & Animations This is a sculpt and rig I originally made one year ago, sculpted in Zbrush, retopologized in Maya, and rigged in Blender. For the first animation, I used the coffee shop environment I made in Blender and Substance Designer as an environment, which had been left as a work in progress …

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Get Fit Animations

Get Fit Animations This is a group project I collaborated on for my Game Studio 3 class under the theme of “Crunch”. I was responsible for all of the character animations, the animation logic, and some of the background assets. The rig is from Advanced Skeleton 5 (https://www.animationstudios.com.au/advanced-skeleton), and all animations were done in Maya …

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Crushroom Crushroom character and animation made for my final group project. Model created in Houdini, textured in Substance Painter and Designer, rigged and animated in Maya using Advanced Skeleton 5, imported and rendered in Unreal Engine 5.

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